Mission Grammar¶
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Captainswords.app/docs
Every mission follows the same reusable grammar.
Formula¶
Catalyst → Verb → Story Problem → Learning Mechanic → Visual Pattern → World Reaction → Reward → Next Story Beat
Definitions¶
Catalyst¶
The thing that starts the mission.
Examples:
- bottle washes ashore
- net is torn
- fog blocks the sea
- lighthouse is dark
- cargo is uncounted
- map labels are faded
Verb¶
The meaningful action.
Examples:
- repair
- restore
- guide
- deliver
- light
- build
- connect
- discover
- rescue
Story Problem¶
Why the action matters in the world.
Example:
The fisherman cannot feed the harbour because his net is torn.
Learning Mechanic¶
The actual educational task.
Captain's Words examples:
- missing letter
- read word
- read sentence
- spell word
- match word to image
- sort words by sound
- restore sentence order
Captain's Numbers examples:
- count objects
- compare quantities
- share equally
- measure length
- balance groups
- add cargo
- estimate distance
Visual Pattern¶
How the learning becomes visible.
Examples:
- repair object
- fill container
- reveal map
- clear fog
- light lantern
- guide object
- sort objects
- build structure
World Reaction¶
The visible result of success.
Examples:
- net repairs
- lantern lights
- cargo loads
- fog clears
- bridge completes
- whale moves closer to deep water
Reward¶
What the child earns.
Examples:
- trust
- item
- clue
- new route
- new outfit
- boat upgrade
- Grandpa memory
Next Story Beat¶
How the mission connects to the larger story.
Examples:
- Harbour Master now trusts the captain.
- Boat becomes available.
- Lighthouse route opens.
- Grandpa's clue appears on the map.