Renderer Strategy¶
Source:
Captainswords.app/docs/CAPTAIN_ENGINE_SCENE_RENDERER.md·docs/CAPTAIN_ENGINE_V1.md
Current (v1)¶
- SceneReactionRenderer — calm CSS/SVG motion from
SceneReactionRequest - Phaser — legacy play paths; consolidation ongoing (
GAME_RUNTIME_CONSOLIDATION.md) - React layers — harbour hub, bottle scenes, sprite tester prototypes
Principles¶
- Renderer never chooses correctness or writes mastery
- Visual-led success; text supports, does not dominate
- Prototype order: CSS prototype → owned placeholders → final asset pack
Future options¶
- Unified Captain renderer across Words/Numbers
- 3D lighthouse prototype (
LIGHTHOUSE_3D_ASSETS.md) — validate before committing