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Visual Engine

Source: Captainswords.app/docs/FLASH_DS.md · docs/CAPTAIN_ENGINE_SCENE_RENDERER.md · docs/VISUAL_IDENTITY.md


The visual engine covers scene composition, motion, and reward presentation — separate from learning correctness.

Core rule

The engine decides what happens. The renderer decides how it appears.

Success hierarchy (correct round)

  1. Activity result in parchment panel
  2. World reaction on backdrop (primary reward)
  3. Supporting line — delayed, muted copy

Reward ladder

Tier When Intensity
Round Each correct answer micro / medium
Session Session complete medium
Milestone Major progression larger moments

Wrong answers: calm not yet text — no harsh world punishment.